"WLF PROJECT" is a blockchain game based on the "Werewolf Game" that aims to not only provide fun but also help solve problems in the real world.
What do you think about the current state of the Web 3.0 field?
KAZU SUZUKI (hereinafter, KAZU): Until now, the main focus has been on "games for players to enjoy," but with the use of blockchain technology, games can now be enjoyed and used by a variety of people, including spectators and promoters, not just players.
Currently, blockchain games are in a transitional period, and in terms of ease of use and fun, they are similar to games from the era of feature phones. However, when it becomes easy to pay with cryptocurrencies on a smartphone, we expect to see groundbreaking evolution, such as collaboration between different games and community-centered game development.
In the process, we believe that it will create new jobs and contribute to the world as an economic activity.
Spreading peaceful ideas to the world through the "Werewolf Game"
What kind of appeal do you want to deliver through your company's projects and services and solve problems?
KAZU: We, the "WLF PROJECT," are a game project based on the globally popular Werewolf game. If you look at the number of views on YouTube, you will understand how engrossing the Werewolf game is for audiences.
As the level of the player increases, the game tends to become more specialized and difficult for the audience to understand, but the Werewolf game is a unique game that can be enjoyed by watching celebrities and famous people play. For this reason, it has been applied not only to actual games but also to dramas, movies, reality shows, and more.
The reason why it attracts so much attention is because the Werewolf game is a game of "doubt and trust." Through this game, people wish to "trust each other," and at the same time, they experience "doubting the other person" as to who is lying. Whether the person who ultimately wins is a werewolf or a human, the personality and charm of the participants are reflected in their playing style. We believe that by watching this realistic way of life, the audience will be able to grasp the opportunity to "trust each other like humans" in the various conflict structures that exist in the world.
The problem that our project solves is nothing other than "trust" and "community formation" in the real world. In these current times of global chaos, we hope to contribute to spreading peaceful ideas around the world through the "Werewolf Game."
Future outlook ▶ Werewolf is a game where you can experience "doubt and trust" Spreading peaceful ideas in a chaotic world
Entrepreneur, game creator. Digital artist certified by the Dubai government. In 2011, he released the smartphone game "Werewolf Game: Prison Nightmare," becoming a pioneer of the werewolf game boom. The number of downloads of this app has exceeded 10 million, and the total number of players exceeds 800 million.
He is the trademark holder of "Werewolf Game" and has contributed to the revitalization of the werewolf game market by openly licensing the trademark. For "Werewolf Game: Prison Nightmare," he is responsible for all aspects of app development, including programming, design, illustration, and sound design. On the other hand, he worked as a producer at the advertising agency Dentsu from 2007 to 2020, where he was involved in many content promotions, project design, and business launches.
MAGAZINE
Iolite Vol.11
January 2025 issueReleased on 2024/11/28
Interview Iolite FACE vol.10 David Schwartz, Hirata Michie
PHOTO & INTERVIEW Nakamura Shido
Special feature: "Unlocking the Future: The Arrival of the AI Era," "The Ishiba Cabinet is in chaos with hopes and fears intersecting. What will happen to Japan's Web 3.0 in the future?" "Learn about the tax knowledge necessary for cryptocurrency trading! Explaining the basics and techniques that can be used even now"
Interview: SHIFT AI Kiuchi Shota, Digirise's Chaen Masahiro, Bybit's Ben Zhou, Monex Group Inc.
Zero Office Head/Monex Crypto Bank Bandai Atsushi and Asami Hiroshi, Kaoria Accounting Office Representative and Active Tax Accountant Fujimoto Gohei
Series Tech and Future Sasaki Toshinao...etc.
MAGAZINE
Iolite Vol.11
January 2025 issueReleased on 2024/11/28
Interview Iolite FACE vol.10 David Schwartz, Hirata Michie
PHOTO & INTERVIEW Nakamura Shido
Special feature: "Unlocking the Future: The Arrival of the AI Era," "The Ishiba Cabinet is in chaos with hopes and fears intersecting. What will happen to Japan's Web 3.0 in the future?" "Learn about the tax knowledge necessary for cryptocurrency trading! Explaining the basics and techniques that can be used even now"
Interview: SHIFT AI Kiuchi Shota, Digirise's Chaen Masahiro, Bybit's Ben Zhou, Monex Group Inc.
Zero Office Head/Monex Crypto Bank Bandai Atsushi and Asami Hiroshi, Kaoria Accounting Office Representative and Active Tax Accountant Fujimoto Gohei
Series Tech and Future Sasaki Toshinao...etc.