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Blockchain & Gaming Industry Topics 2023.7

2024/07/28 16:41 (Updated 2025/03/14 21:20)
Editors of Iolite
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ブロックチェーン&ゲーム業界トピックス 2023.7

‘Google's setback and Nintendo's breakthrough’ Check out the latest topics in the games industry

Google has announced that it will shut down its game streaming service Stadia in January 2023.After its release in 2019, the service was rolled out progressively across the world, but finally came to an end without ever landing in Japan.

Stadia is a cloud gaming service provided by Google.

It is a groundbreaking concept that allows users to easily access and play games from smartphones, tablets and PCs, without the need to purchase special hardware or download software, as the games are distributed and rendered online.

However, while several such cloud services have emerged in addition to Stadia, they have yet to gain widespread adoption. So why did Stadia fail? Firstly, cloud gaming requires a fast and stable internet environment, which is not widely available in many areas.

In Japan in particular, high-speed communications such as fibre-optic lines and 5G are not yet widely available, making it unsuitable for Stadia to offer its services. Another reason for Stadia's failure was that, although it was a monthly subscription-based service, it did not offer an attractive line-up of games to match the price.

Stadia had also announced that it would develop its own games, but that development team was also disbanded. It should be mentioned, however, that Stadia also had some notable features not found in conventional games hardware and software.

For example, streaming on Stadia could be watched in the same way as YouTube videos, and it was also possible to join games directly from YouTube videos.

There was also a feature that allowed YouTube live streamers and viewers to play games together. With the popularity of the live game genre on various video sites, this had the potential to offer a new experience for distributors and viewers.

Unfortunately, these features were not used much in practice. The main reason for this was the lack of attractive software. Users are not attracted by technology or concepts, but by attractive experiences.

Stadia's failure to deliver what users really want was a factor in its failure.

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Iolite Vol.14

Iolite Vol.14

July 2025 issueReleased on 2025/05/30

Interview Iolite FACE vol.14 Charles Hoskinson, founder and CEO of Cardano/Input Output Global PHOTO & INTERVIEW Mariko Mabuchi Special feature: "Considerations on cryptocurrency-related policies in Japan and the US", "Blockchain guide from Japan", "Huge position liquidation occurs at Hyperliquid! A new, unanticipated crisis in decentralized finance", "Sakana AI, a generative AI startup from Japan that is attracting a lot of attention", "Prepare for a recession: correlation between finance and anomalies" Crypto Journey: "Web 3.0 from the perspective of the 'King of Debate'" Interview with Hiroyuki Special series: Virtual Nishi: "Cryptocurrency market trends and key points for interpreting them" Series: Tech and Future Toshinao Sasaki, etc.

MAGAZINE

Iolite Vol.14

July 2025 issueReleased on 2025/05/30
Interview Iolite FACE vol.14 Charles Hoskinson, founder and CEO of Cardano/Input Output Global PHOTO & INTERVIEW Mariko Mabuchi Special feature: "Considerations on cryptocurrency-related policies in Japan and the US", "Blockchain guide from Japan", "Huge position liquidation occurs at Hyperliquid! A new, unanticipated crisis in decentralized finance", "Sakana AI, a generative AI startup from Japan that is attracting a lot of attention", "Prepare for a recession: correlation between finance and anomalies" Crypto Journey: "Web 3.0 from the perspective of the 'King of Debate'" Interview with Hiroyuki Special series: Virtual Nishi: "Cryptocurrency market trends and key points for interpreting them" Series: Tech and Future Toshinao Sasaki, etc.