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The future where the virtual world and the real world merge is approaching

2024/06/02Editors of Iolite
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バーチャルワールドと現実世界が溶け合う未来が近付きつつある

Expanding AR/VR demand in Japan

We will explain the differences between AR and VR, their current status, and in what areas they will be used.

As technology evolves, humanity is beginning to reach beyond the real world.

The fields known as AR and VR are becoming more and more prominent every year as tools that visually invite people into another world. They are used in a wide range of areas, including medicine, manufacturing, logistics, and retail, and the list is endless. Mixed reality (MR) and other technologies have also emerged as a fusion of these two.

Where do these fields stand now, and how will they develop in the future and become integrated into people's lives?

Differences between AR and VR

Although some people have heard the terms AR and VR, there are probably still some who are unsure about the differences and how they are used. Before we discuss their future potential, let's first briefly explain the differences between them.

First of all, AR is an abbreviation for "Augmented Reality," which means "extended reality." On the other hand, VR refers to "virtual reality." Both terms use similar words, and at present, the differences are unclear, but the main difference is whether they focus on the "real world" or the "virtual space."

As the term "augmented reality" suggests, AR is a technology that projects digital information into the real world using a device. For example, in the popular game "Pokémon GO," you can experience Pokémon as if they were in the real world through your smartphone.

In this way, AR is a technology that projects virtual items and other things into the real world, bringing visual augmentation.

Although VR is virtual reality, it is a technology that allows you to experience various worldviews in a virtual space. In recent years, the quality of virtual spaces has been improving, and VR-related products, especially games, have been appearing. Many people associate virtual spaces with the metaverse, and it's safe to say that VR is a tool to create a more immersive experience in the metaverse world.

Thus, while AR and VR are similar, they actually have clear differences. From here on, we will introduce some specific topics to look out for in each.

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May 2025 issueReleased on 2025/03/28
Interview Iolite FACE vol.13 Joseph Lubin, co-founder of Ethereum and founder of Consensys PHOTO & INTERVIEW Yusuke Narita Features: "Dawnbreak Players 30: 30 Web 3.0 Players to Watch in 2025", "How to Use EXPO2025 DIGITAL WALLET", "The Global Controversy Over Meme Coins: What Happened in the U.S. and Argentina", "Finally, Technology Has Entered the Social Implementation Phase: Examples of Web 3.0 Use in an Era of Declining Population" Crypto Journey: Interview with Mohsin, a Popular Crypto YouTuber Special Series: Virtual Nishi: "Market Trends in Crypto Assets and Key Points to Interpret" Series: Tech and Future: Toshinao Sasaki, etc.