What Will Happen? The Game Industry PC Games Edition

2024/08/27 01:13 (Updated 2025/04/02 17:06)
Editors of Iolite
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どうなる? ゲーム業界 PCゲーム編

Numerous titles that have gained popularity through live game distribution, etc

The PC game market has many titles that have gained popularity through live game distribution and other means, and many games have been hits for a long time.

The market is already so large that it should be compared to the consumer market, and it is expected to continue to grow in size.

The PC game market is expanding its market size year by year

As an emerging force in the game market, the PC game market has quickly expanded in size since the 2010s.

In 2023, the PC game market as a whole will expand 3.9% year-on-year. Compared to the 1.7% year-on-year increase in the consumer market in the same year, this is almost double the expansion of the PC game market.

Looking at the overall game market, the PC game market is almost the same size as the consumer game market, each accounting for about 20-25% of the total (the rest is almost entirely the mobile game market). The mobile game market accounts for the majority of sales, followed by the consumer and PC game markets.

In Japan in particular, the market has expanded dramatically in recent years due to the popularity of games such as “Fortnite” and “Vallorant. The number of PC game players, especially among the younger generation, continues to increase.

One reason behind this is that PC games are easier to play for those who already own a PC, rather than for consumers who need to go to the trouble of purchasing dedicated hardware. Another reason is that many game distributors, including Vtubers, often distribute PC games, and many users start playing games because they admire them.

In the past, PCs were not widely used in households, and their specifications were not as good as today's, making them unsuitable for game play. However, these problems have now been solved, and there is little reason for the younger generation to purchase dedicated hardware.

In addition, in recent years, it is not unusual for game companies that have been active in the consumer market to release PC versions of their games. In the past, a certain level of knowledge was required to play PC games, but today, platforms such as Steam have become widespread, lowering the bar for getting started. As a result, there are many players whose first experience with a game is a PC game.

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MAGAZINE

Iolite Vol.14

July 2025 issueReleased on 2025/05/30
Interview Iolite FACE vol.14 Charles Hoskinson, founder and CEO of Cardano/Input Output Global PHOTO & INTERVIEW Mariko Mabuchi Special feature: "Considerations on cryptocurrency-related policies in Japan and the US", "Blockchain guide from Japan", "Huge position liquidation occurs at Hyperliquid! A new, unanticipated crisis in decentralized finance", "Sakana AI, a generative AI startup from Japan that is attracting a lot of attention", "Prepare for a recession: correlation between finance and anomalies" Crypto Journey: "Web 3.0 from the perspective of the 'King of Debate'" Interview with Hiroyuki Special series: Virtual Nishi: "Cryptocurrency market trends and key points for interpreting them" Series: Tech and Future Toshinao Sasaki, etc.