Unlocking New Possibilities in the Entertainment Industry with Web3, Metaverse, and Blockchain.
With the rapid evolution of Web3.0, the metaverse, and blockchain technologies, the entertainment industry is beginning to explore entirely new possibilities. In particular, the use of blockchain enables transparent transactions and decentralized decision-making, attracting attention for its potential to build ecosystems where creators and fans can connect directly.
Traditionally, the entertainment industry has been heavily reliant on centralized revenue models dominated by major platforms and investors. But what if there were a transparent and decentralized ecosystem in which artists, creators, and fans could support each other and share in the rewards?
This article takes a deep dive into GET Entertainment Inc. (GETE) and its core project, Global Entertainment Token (GET), which aim to redefine the entertainment business for the next generation.
Global Entertainment Token (GET)
The Global Entertainment Token (GET) is a cryptocurrency designed to revolutionize the entertainment industry by leveraging next-generation technologies. Built on the Cardano blockchain, GET introduces a new token-based revenue-sharing model that supports sustainable creative activities for artists and creators.
Three Key Features of Global Entertainment Token (GET)
1. Fan-Driven Ecosystem GET provides a structure where fans can support creators and actively participate in content production. This allows for a transparent revenue distribution model that was difficult to achieve in the conventional entertainment business.
2. Blockchain-Powered Infrastructure GET is built on the Cardano blockchain, ensuring secure and efficient token issuance and transactions. Fans can provide direct financial support to their favorite content and creators.
3. Versatile Applications Across Entertainment Sectors GET aims to be used across a wide range of entertainment domains—including music, film, gaming, NFTs, and live events. It also emphasizes its role as a universal currency within the Web3 and metaverse ecosystems.
GET Entertainment Inc. (GETE)
GET Entertainment Inc. (GETE) is the issuer of the Global Entertainment Token (GET) and the driving force behind building a new, blockchain-based entertainment ecosystem.
By utilizing GET, fans can be directly involved in the content creation process and support their favorite creators in meaningful ways. With the introduction of this new model, the entertainment industry could be entering a new phase of growth. Let's explore what kind of future this innovation may bring.
Challenges in the Entertainment Industry That GET Aims to Solve
In today’s entertainment industry, projects involving films, music, anime, and idols typically require significant upfront investment. These initial investments are usually made by large corporations or wealthy investors, which means that the majority of the profits ultimately flow back to them. Even when creators and fans play a crucial role in a project's success, the financial benefits are largely concentrated in the hands of capital holders.
While this centralized model may seem natural to some, it presents a major challenge: projects backed by substantial funding have a clear advantage, making it difficult for emerging artists or small-scale projects—especially those with innovative ideas and a willingness to take creative risks—to gain traction.
GET seeks to solve this problem. By transforming the capital-driven model, GET introduces a new system where fans and supporters can contribute to the initial funding of a project through tokens. The accumulated funds then enable creators and their projects to launch, creating a more inclusive and decentralized production ecosystem.
Another challenge lies in the limited influence fans have on creative decisions. Currently, fans are often confined to consuming the end product, with few opportunities to participate in decision-making processes. This disconnect highlights a psychological gap where fan enthusiasm does not directly translate into a creator’s success.
Three Key Challenges Facing the Entertainment Industry
Sustainability of Revenue Models
In the past, the main sources of revenue in the entertainment industry were ticket sales, packaged media, and advertising income. However, with the widespread adoption of streaming services and the decline in advertising unit prices, existing business models are under pressure to transform. In particular, in the fields of music and video, revenue distribution based on view counts is often insufficient for creators, leading to exhaustion among artists and production teams.
New revenue methods such as NFT-based monetization and subscription-style support from fan communities are being explored, but they have yet to gain widespread traction across the industry. Moving forward, the industry must go beyond simply delivering content and establish systems that convert experiences and emotional engagement into tangible value.
Copyright and Content Protection in the Digital Age
The rapid expansion of user-generated content (UGC) platforms such as YouTube and TikTok has made the management and protection of copyrights increasingly complex. Unauthorized reproduction of content, AI-based imitation of voices and visuals, and the proliferation of fake content such as deepfakes pose significant risks to rights holders.
There is a growing number of gray areas that current copyright laws are unable to fully address. Alongside legal reforms, attention is turning to the digitization of rights management through technologies such as blockchain.
Sustainability of Talent and Creators
Poor working conditions and unequal compensation in the production environment have long been issues in the entertainment industry. Freelance creators and artists often struggle to secure stable income and face uncertainty about their future.
Given the decline in younger generations entering the field, industry-wide efforts to nurture talent and improve working conditions are urgently needed. Even as AI and automation technologies advance, creativity and emotional expression remain uniquely human capabilities, making investment in human capital essential from a mid- to long-term perspective.
GET addresses this issue by enabling token holders to directly participate in project selection and decision-making. Whether it’s the production of a new album, film, or game, GET provides fans with a meaningful way to shape the direction of the content they care about.
Additionally, GET offers a new revenue model that allows creators to receive direct support from fans via tokens. This not only diversifies creators’ income streams but also promotes innovation across the entire entertainment industry.
GET’s Strategic Partnerships: Ecosystem Expansion and Future Potential
GET is creating new value in the entertainment industry through collaborations with a wide range of companies and projects.
For example, in January 2025, GET signed a partnership agreement within its community with COCCS Inc., a company involved in producing various entertainment content across Korea and Japan, and Overs Inc., which is developing a new idol group creation project. As part of this partnership, they announced plans for community-driven initiatives such as casting calls for extras, exclusive preview screenings, and limited-edition merchandise sales for GET token holders. This serves as a model case demonstrating how GET can generate added value through its ecosystem.
More recently, GET has also strengthened its collaboration with Web3.0 projects. One such initiative includes a promotional campaign with QAQA, a user-generated quiz app. The campaign offers participants a chance to win luxurious prizes through a lottery, and discussions are underway regarding mutual point integration between the two platforms. Expectations are growing for the expansion of the GET ecosystem through these diverse partnerships.
The Roadmap for GET (Short-, Mid-, and Long-Term)
Short-Term Goals (0–1 Year)
Four Strategic Pillars for Building a Token Ecosystem in the Entertainment Industry
Increasing Awareness through Airdrops and Presales
In the early phase of launching the token economy, implementing airdrops and presales is an effective strategy. These initiatives aim to raise awareness of the token and form an initial community within the entertainment sector.
Airdrops distribute tokens free of charge to early users, enabling them to access content and receive benefits using the token. This allows participants to experience the token’s value firsthand and increases engagement with the ecosystem.
Presales are conducted during the seed round, offering tokens to investors and partners to secure growth capital for the project. This enables early scaling of Web3.0 initiatives in the entertainment domain.
Expanding Partnerships and Utility through Industry Collaboration
To enhance token utility, proactive partnerships with the entertainment industry are essential. By collaborating with companies in key sectors—such as music, film, and gaming—new content experiences and support models utilizing tokens can be introduced.
Strengthening alliances with industry leaders not only expands the GET ecosystem but also facilitates the creation of new business models based on token integration. This approach fosters synergies with traditional entertainment and significantly enhances token utility.
Enabling User-Led Governance through Token Voting
To ensure transparency and decentralization, governance functionality will be introduced. By enabling token holders to participate in decision-making, an environment is created where users can actively influence the project's direction and creator support mechanisms.
Specifically, governance voting allows the community to decide which projects and creators to support, fostering a community-driven operational model for the ecosystem.
Implementing Token Utility to Create Real-World Use Cases
Demonstrating token utility early on is crucial. Opportunities for users to utilize tokens in everyday scenarios—such as attending exclusive concerts, film events, or purchasing content—will be actively developed.
For example, fan-participation events will allow users to engage directly with creators and other fans using tokens. A content purchasing feature will also enable users to buy digital content (music, film, games) with tokens, increasing circulation and overall value.
Mid-Term Goals (1–3 Years)
Global Expansion and Enhancement of Web3.0 Features in the Entertainment Ecosystem
Scaling the Ecosystem and Driving Global Expansion
The GET token ecosystem aims to expand on a global scale. By leveraging international events—such as global music festivals, film festivals, and esports tournaments—the token can be integrated into real-world use cases that promote cross-border fan engagement.
This ensures that the GET ecosystem evolves beyond local initiatives and strengthens its presence worldwide, driving both recognition and utility of the token.
Stabilizing the Ecosystem through Staking Functionality
To promote long-term token holding, staking functionality will be introduced. Token holders can stake their assets and receive staking rewards, encouraging continued participation in the ecosystem.
This incentive structure supports a sustainable token economy where entertainment fans and Web3.0 investors can contribute to ecosystem stability while earning benefits.
Enhancing the Fan Experience through an Expanded NFT Marketplace
The use of NFTs (non-fungible tokens) will enable digital ownership and direct interaction between fans and creators. A broader marketplace will be developed where users can buy, sell, and collect NFT-based assets tied to music, film, and gaming content.
Key features include:
NFT-based Content Ownership: Fans can own exclusive music, films, and in-game items as NFTs, increasing the value of digital collectibles.
Secondary NFT Market: A platform will allow fans to trade NFTs with each other, activating a vibrant secondary market and increasing the circulation and perceived value of the token.
Long-Term Goals (3–5 Years)
Establishing a Global Entertainment Network and Integrating with the Metaverse
Positioning GET as a Global Payment Method and Foundation for a Digital Ecosystem
GET aims to become a recognized global payment method within the entertainment industry, establishing a digital ecosystem where fans and creators are directly connected. With GET serving as a universal currency across music, film, games, and live events, support for projects and creators becomes both transparent and efficient.
By establishing GET as a global standard, the token's practical utility and trustworthiness are reinforced, enabling the creation of a borderless, user-driven economic zone.
Expanding the Ecosystem Through Fan-Led Co-Creation
In the GET ecosystem, fans play an active role, not just as consumers but as co-creators. Through regular events such as hackathons and conferences, fans and creators collaborate to shape the future of the ecosystem.
This fan-led approach ensures sustainable, decentralized development of the token economy over the long term.
Delivering Immersive Entertainment through Metaverse Integration
By integrating GET with metaverse environments, a new form of immersive entertainment that transcends physical boundaries is realized. The token can be used in virtual concerts, movie premieres, and gaming events, offering real-time, interactive experiences to a global audience.
Key initiatives include:
Virtual Events in the Metaverse: Token-powered concerts, screenings, and gaming events offer a new paradigm for immersive digital entertainment.
Trading of Virtual Goods: Avatars, costumes, accessories, and NFTs can be traded using tokens, facilitating active economic activity within the metaverse.
Key Features of the GET Platform
So, what exactly can users do within the ecosystem that GET is building? Those who hold a certain amount of GET tokens will gain access to exclusive products and live event tickets. Additionally, fans will be able to use GET to tip artists or pay for fan club memberships.
The “GET Wallet,” which serves as the gateway to the GET ecosystem, is also expected to include features such as point conversion, voting, and staking.
By holding GET tokens, users will be able to enjoy various benefits within the GET ecosystem while efficiently managing their assets through the platform’s staking feature.
Ecosystem Architecture
Innovations Delivered by the GET Ecosystem That Other Tokens Have Yet to Achieve
The GET ecosystem is designed to comprehensively solve the key challenges that traditional tokens and blockchain projects have faced—namely, user experience, transaction costs, liquidity, security, and environmental sustainability. Its structure places particular emphasis on real-world utility within the entertainment industry, which is one of its defining features.
Low-Cost Transactions and Seamless Transfers
On many current public blockchains, gas fees (transaction fees) are incurred, requiring users to acquire separate gas tokens. For casual users, this becomes a significant barrier and hampers broader adoption of Web3.0 technologies.
By adopting the Cardano blockchain, which utilizes a Proof of Stake (PoS) consensus mechanism, GET enables ultra-low transaction fees. As a result, users can send, receive, and trade tokens with minimal or no gas costs, removing the need to prepare additional tokens. This dramatically lowers the barrier to entry and promotes participation from a wider range of users in the entertainment market.
Seamless User Experience through High-Speed Transactions
Even a few seconds of delay during entertainment content consumption can significantly disrupt the user experience. Especially for mobile or desktop users expecting real-time responses, transaction speed is a critical factor.
GET leverages Cardano's fast transaction processing capabilities to enable near-instantaneous settlement. This ensures that users can access entertainment content without delay, delivering a smooth and seamless UX equivalent to that of Web2 services.
Fraud Prevention and Enhanced Security
While many public blockchains host excellent projects, they are also plagued by scams and low-quality content, putting user assets at risk. This has become a major factor eroding trust in the Web3.0 ecosystem.
GET mitigates this issue by leveraging Cardano’s robust security protocols and implementing strict project screening and auditing processes. This allows GET to effectively filter out malicious actors and create a safe environment for users to interact with entertainment-based blockchain services.
Liquidity and Profitability through Smart Incentive Design
A lack of liquidity and volatile token prices are common problems among many blockchain projects. GET addresses these challenges through staking incentives and diverse token utility mechanisms, encouraging users to hold and actively use their tokens.
With token holding tied to rewards, GET maintains liquidity and stimulates ongoing trading within the ecosystem. This framework not only stabilizes token prices but also supports sustainable market growth.
Maximizing IP Value and Supporting Creators
In the entertainment industry, managing and monetizing intellectual property (IP) has long been a challenge for creators. GET enables the tokenization of IP on the blockchain, allowing creators to monetize their works directly, without intermediaries.
Through this mechanism, creators can mint and sell their works as NFTs, deepen engagement with fans, and build long-term revenue models. As such, GET holds the potential to become foundational infrastructure for the next-generation IP economy.
An Environmentally Friendly PoS-Based Blockchain
Traditional blockchains based on Proof of Work (PoW) consume massive amounts of electricity and have been heavily criticized for their environmental impact. This presents a major barrier to scalability, especially in large-scale entertainment projects.
GET, built on the Cardano blockchain using a PoS consensus algorithm, offers an energy-efficient and environmentally conscious ecosystem. Compared to PoW, PoS dramatically reduces energy consumption, making it possible to run sustainable entertainment businesses. GET represents a model case for eco-friendly Web3.0 operations and a responsible path forward for the industry.
Conclusion: The Future of Entertainment Envisioned by GET
By leveraging Web3.0 and blockchain technology, GET is an innovative project that aims to solve longstanding issues in the entertainment industry and build a new economic ecosystem where creators and fans can grow together.
Departure from centralized revenue structures
Establishment of a fan-driven entertainment economy
Creation of sustainable entertainment suited for the Web3.0 era
Centered around these three key pillars, GET pursues the sustainable development of the entertainment industry. Rather than disrupting existing structures, it focuses on coexisting with the current ecosystem while flexibly integrating new technologies and revenue models.
As the project grows, it is expected to expand a fan-participatory economy and revitalize the industry as a whole—fostering healthy competition and driving forward the next generation of entertainment.
MAGAZINE
Iolite Vol.13
May 2025 issueReleased on 2025/03/28
Interview Iolite FACE vol.13 Joseph Lubin, co-founder of Ethereum and founder of Consensys
PHOTO & INTERVIEW Yusuke Narita
Features: "Dawnbreak Players 30: 30 Web 3.0 Players to Watch in 2025", "How to Use EXPO2025 DIGITAL WALLET", "The Global Controversy Over Meme Coins: What Happened in the U.S. and Argentina", "Finally, Technology Has Entered the Social Implementation Phase: Examples of Web 3.0 Use in an Era of Declining Population"
Crypto Journey: Interview with Mohsin, a Popular Crypto YouTuber
Special Series: Virtual Nishi: "Market Trends in Crypto Assets and Key Points to Interpret"
Series: Tech and Future: Toshinao Sasaki, etc.
MAGAZINE
Iolite Vol.13
May 2025 issueReleased on 2025/03/28
Interview Iolite FACE vol.13 Joseph Lubin, co-founder of Ethereum and founder of Consensys
PHOTO & INTERVIEW Yusuke Narita
Features: "Dawnbreak Players 30: 30 Web 3.0 Players to Watch in 2025", "How to Use EXPO2025 DIGITAL WALLET", "The Global Controversy Over Meme Coins: What Happened in the U.S. and Argentina", "Finally, Technology Has Entered the Social Implementation Phase: Examples of Web 3.0 Use in an Era of Declining Population"
Crypto Journey: Interview with Mohsin, a Popular Crypto YouTuber
Special Series: Virtual Nishi: "Market Trends in Crypto Assets and Key Points to Interpret"
Series: Tech and Future: Toshinao Sasaki, etc.